A TINY STUDIO BUILDING STUBBORN GAMES
DIVE IN
THE LAZY FROG DEAL
Lazy Frog Games is a solo developer. Every system, every decision, every bad pun: one vision, one stubborn amphibian.
Every game is free to play. No pay-to-win, not now, not ever. Nothing that matters is ever for sale.
The games grow from community feedback. If you enjoy one, support it and wear something pretty: supporter packs are cosmetic, always.
That is the whole deal.
A sci-fi idle RPG where the solo grind hides a co-op endgame.
Crash-land on a hostile world as the lone survivor. Salvage the wreck, mine the planet, craft your way through deepening tiers of gear and enemies. Then the game opens up: three rival factions contest territory every week, and the whole server teams up against a weekly world boss. One save travels between browser and Steam.
Free to play. No pay-to-win. Supported by cosmetic packs. Launches on Steam July 6, 2026: already playable free in any browser.

Salvage, mine, grow, fabricate, analyze and fight your way off the rock. Every skill feeds the next tier of everything.
Rare, epic and legendary rolls with build-defining affixes. Some legendaries have names you will not forget.
From the Crash Site Perimeter to the Fracture: three combat styles, signature status effects and a boss at the end of every road.
Reassemble the wreck's modular robot. It grinds a second queue while you sleep, fueled by voidshine. New in the Cantina: I.D.L.E. Defense, a tower defense idle clicker built right into the game.
Roguelike expeditions with branching nodes, escalating stakes and loot that bends the next run.
Prestige past the cap, bank echoes, and come back stronger. The grind has a horizon, then a second one.



SANDBOX MMO · ANSWER THE SIGNAL
IN DEVELOPMENTLevel what you do. Gather, craft, fight, haul, heal. Every mastery ladder ends in a signature mount and a raid worth bragging about.
Player-driven trade with real scarcity. Crafters sign their work, reputation carries weight, and no auction house flattens your name.
233 questlines in the draft web already. Zone arcs, side stories and skill ladders, bound by one mega-epic. Every lock is a key you earn.
THE APPROACH · REAL GAME ASSETS
Active-item quickslots: weapons, tools and consumables live on one bar. Mine, fight and heal without re-equipping your life away.
No character levels. Skills from Fishing to Voidcraft, each with its own ladder, its own guild, and a signature mount at the top.
Raid-scale events for every skill, not just combat. Fifty anglers landing one leviathan counts as much as any boss kill.
Authored settlements and skill guilds. Rent a booth, sign your work, and become the name people travel to.
Medics patch you up. Technicians tune your gear. Haulers run the dangerous roads. Some services no auction house can list.
In the spirit of RuneScape, Albion Online and Star Wars Galaxies: depth first, and respect for the time you put in.


Everything above is work in progress and will change. That is the fun part.
DESKTOP COMPANION IDLE · STEAM EXCLUSIVE
IN INTERNAL TESTINGA tiny crew from the crashed Vessel, living right above your taskbar.
A pixel salvage crew walks a thin strip along the edge of your screen. They fight, loot and level while you work, and the strip is a diorama: no box, no frame, just the walkway and whoever is on it, sitting on your desktop. Underneath runs a proper loot game: deep gear with rarities, sockets and named powers, new crew members dropping in by pod, a cargo droid that hauls your finds home.
You start with one survivor and nothing equipped. Pick a class, fight, open the first pod, get the weapon: under a minute. The rest of the crew arrive as drop pods, cratering onto the walkway mid-fight. Every level is a draft: three adaptations from the class pool, keep one. Abilities unlock at fixed levels and grow by use.
MELEE · TANK
Shock Baton · Riot Shield
Holds the front.
MELEE · DAMAGE
Plasma Cutter · Salvage Hook
Fast, greedy, close. Kills pay extra scrap.
RANGED · CRIT
Relic Rifle · Hand Scanner
Holds at range, reads the target, hits the weak spot.
RANGED · UTILITY
Rivet Gun · Toolkit
Builds the turret, keeps the crew running.
SUPPORT
Dart Injector · Field Kit
Keeps everyone standing.
VOID · AREA
Resonator · Void Shard
Hits everything at once and should not be in front.
Not everything trades, and that is the point. Legendary and above, Uniques with their rolled affixes and sockets, and materials from Rare up go to the Steam Market. Common to Epic stay bound to your account. Supply is bounded: a daily cap on tradable drops, a seven-day lock on new ones. The studio sells no gear, keys or boosts, ever, and never nerfs an item you own. It takes a fee on each trade. That is the whole business. And because the game is free forever, the market is a choice, not a toll: buy, sell, do both, or ignore it, and nothing you need is ever behind it. For some players the trading will be the game. That is allowed.
VOID
PLASMA
RESONITE
FRACTURE
XENITE
FRACTURE
TITANIUM
12
37
3
BOUND
40BOUNDTHE SCREAMING PARTS
UNIQUE · TITANIUM · WEAPON
SCRAPPER ONLY
AFFIXES
UNIQUE EFFECT
Scrapper cutter. 15% chance to hit twice against bleeding targets.
SOCKETS
CHIP · Hull Chip seated
ETCHING · empty3 xenoflora samples (remove the screaming parts).
TRADABLE
The Lazy Frog deal applies in full: free, no pay-to-win, nothing that matters for sale. In internal testing now. The next step is a full public demo on Steam. Item values shown are working numbers.
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